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PROGRAMMING FLEX 2 CHAFIC KAZOUN PDF

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Programming Flex 2 Chafic Kazoun Pdf

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Programming Flex™ 2. Chafic Kazoun and Joey Lott. Beijing • Cambridge • Farnham • Köln • Paris • Sebastopol • Taipei • Tokyo. Laddas ned direkt. Köp Programming Flex 2 av Chafic Kazoun, Joey Lott på cittadelmonte.info PDF-böcker lämpar sig inte för läsning på små skärmar, t ex mobiler. cittadelmonte.info Online Source Download and Free Ebook PDF Manual Reference applications-with-adobe-flex-by-chafic-kazoun

Koszyk 0. Do przechowalni. Programming Flex 2 offers you plenty of practical and useful examples that reveal how and why to use a particular feature of Flex 2, and when and when not to. You learn to use a markup language called MXML and a vast library of off-the-shelf and highly-configurable components to build Flash-based applications that combine the immediacy of the Web with the functionality and responsiveness of desktop applications. You also discover why -- with the Flash Player runtime environment and the powerful ActionScript 3. Flex may be easier to learn than the Flash IDE, but you still need a reliable guide to the framework.

Programming Flex 2 (pdf)

Spara som favorit. Laddas ned direkt. Programming Flex 2 offers you plenty of practical and useful examples that reveal how and why to use a particular feature of Flex 2, and when and when not to.

You learn to use a markup language called MXML and a vast library of off-the-shelf and highly-configurable components to build Flash-based applications that combine the immediacy of the Web with the functionality and responsiveness of desktop applications.

You also discover why -- with the Flash Player runtime environment and the powerful ActionScript 3. Topics include: List-Based Controls 7.

Programming Flex 3

Data Models 7. Creating a Collection Object 7. Setting the Data Provider 7. Using Data Grids 7. Using data providers 7. Working with data grid columns 7. Using Tree Controls 7.

Working with Selected Values and Items 7. Pop-Up Controls 7. Understanding Menus 7. Using PopUpButton 7. Using PopUpMenuButton 7. Listening to Menu Events 7. Navigators 7. Accordion Controls 7. Option Bars 7. View Stacks 7.

Control Bars 7. Summary 8. Framework Utilities and Advanced Component Concepts 8.

Tool Tips 8. Adding Tool Tips 8.

Programming Flex 2 - E-bok - Chafic Kazoun, Joey Lott () | Bokus

Applying Styles to Tool Tips 8. Customizing Tool-Tip Settings 8.

Applying Effects 8. Pop-Ups 8. Using Alerts 8. Creating a Pop-Up Window 8. Removing a Pop-Up Window 8. Custom Pop-Up Component Types 8. Adding Modality 8.

Cursor Management 8. Drag and Drop 8. Understanding Drag and Drop Events 8. Custom Drag and Drop Operations 8. Customizing List-Based Controls 8. Drop-In Item Renderers 8. Inline Item Renderers 8. Custom Components as Item Renderers 8. Creating Item Editors 8. Focus Management and Keyboard Control 8. Controlling Tab Order 8. Programmatically Controlling Focus 8. Responding to Keyboard Events 8. Summary 9. Working with Media 9. Overview 9.

Supported Media Types in Flex 9. Adding Media 9. Loading Media 9. Embedding Media 9. Embedding media with MXML 9. Embedding media with ActionScript 9.

Embedding media with CSS 9. Working with the Different Media Types 9. Working with Graphics 9. Adding graphics 9. Scaling graphics using a scaling grid a. Scale-9 9. Working with SWF libraries 9. Building an asset library using a static class in Flex 9. Working with SWF animations 9.

Working with Audio and Video 9. Adding a sound effect 9. Advanced sound control 9. Working with video 9. Streaming media 9. Summary Managing State Creating States Applying States Defining States Based on Existing States Adding and Removing Components Setting Properties Setting Styles Setting Event Handlers Using ActionScript to Define States Defining States Adding States Adding Overrides Adding and Removing Child Elements Setting Properties and Styles Using Dynamic States Handling State Events When to Use States Using Effects and Transitions Using Effects Working with Effects Playing Effects Manually playing effects Using triggers Effect Events Composite Effects Pausing, Resuming, and Reversing Effects Delaying and Repeating Effects Customizing Animation Easing Using Effects and Fonts Creating Custom Effects Defining an Effect Instance Class Defining an Effect Factory Class Using Custom Effects Creating Tween Effects Using Transitions Creating Transitions with ActionScript Using Transition Filters Creating Custom Transitions Working with Data Using Data Models Using the Model Tag Creating tag-based model structures Populating a model from a file Referencing model data Using XML Specifying XML structure with tags Loading XML from a file Referencing XML data Using ActionScript Classes Data Binding Understanding Data Binding Syntax Curly braces BindingUtils Enabling Data Binding for Custom Classes Customizing Data Binding Data Binding Examples Controlling Images Working with Web Services Building Data Binding Proxies Using Data Binding with a Shared Object Validating and Formatting Data Validating User Input Using Validators Validator basics Customizing validator messages Handling validator events Triggering validators Using Standard Framework Validators StringValidator NumberValidator DateValidator Specifying XML structure with tags Loading XML from a file Referencing XML data Using ActionScript Classes Data Binding Understanding Data Binding Syntax Curly braces BindingUtils Enabling Data Binding for Custom Classes Customizing Data Binding Data Binding Examples Controlling Images Working with Web Services Building Data Binding Proxies Using Data Binding with a Shared Object Validating and Formatting Data Validating User Input Using Validators Validator basics Customizing validator messages Handling validator events Triggering validators Using Standard Framework Validators StringValidator NumberValidator DateValidator EmailValidator PhoneNumberValidator ZipCodeValidator CreditCardValidator CurrencyValidator SocialSecurityValidator RegExpValidator Writing Custom Validators Formatting Data NumberFormatter DateFormatter CurrencyFormatter PhoneFormatter ZipCodeFormatter Writing Custom Formatters Customizing Application Appearance Using Styles Style Value Formats Instance Styles Using CSS Style Properties Using StyleManager Global Styles Reviewing Style Precedence Working with Fonts System fonts Device fonts Embedded fonts Embedding font subsets Using FlashType Skinning Components Applying Skins Graphical Skinning Inline graphical skins Setting graphical skins with setStyle Using CSS to set graphical skins Using Scale-9 Using Flash Library symbols Programmatic Skinning Skinning Application Backgrounds Skinning Tool Tips Customizing the Preloader Themes Setting a Theme Creating a Theme Runtime CSS Client Data Communication Local Connections Basic Local Connection Communication Legacy Communication Cross-Domain Communication Persistent Data Creating Shared Objects Reading and Writing to Shared Objects Controlling Scope Using Local Shared Objects Customizing Serialization Communicating with the Host Application Working with ExternalInterface Setting the Web Browser Status Remote Data Communication Understanding Strategies for Data Communication HTTPService Sending requests Handling results Sending parameters URLLoader Handling responses Using URLLoader in a remote proxy Web Services Calling web service methods Using WebService with a remote proxy Data Type Conversion Flash Remoting Creating Flash Remoting connections Calling Flash Remoting methods Passing parameters to Flash Remoting methods Using Flash Remoting remote proxies Downloading Files Uploading Files Application Debugging The Flash Debug Player Runtime Errors The Debugging API Using Show Redraw Regions Using FDB Debugging with Flex Builder 2 Remote Debugging Logging Using trace Within an Application The Logging Framework Specifying the Logging Options Defining a Custom Target Debugging Remote Data Debugging with the Flex Logging Framework Debugging Using a Data Inspector Application Components The Importance of Application Components Creating and Using a Component Adding and Laying Out Controls Understanding Interaction Defining component properties Defining component methods Defining component events Component Styles Internal States Building Custom Components Component Framework Overview Component Life Cycle Construction Configuration Attachment Initialization Invalidation Validation

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