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Technical Information. Instruction Manuals. Data Sheets and Catalogues. Professional Articles. The Enchanted Sundial is a Hardmode furniture item that can be placed and right -clicked to advance time to a.
Torrens version in English. Edward William Lane publishes an English translation. Notable for its exclusion of content Lane found immoral and for its anthropological notes on Arab customs by Lane. Sir Richard Francis Burton publishes an English translation from several sources kisah malam abu nawas the same as Payne . First Polish translation based on the original language edition, but compressed 12 volumes to 9, by PIW.
Husain Haddawy publishes an English translation of Mahdi. New Penguin Classics translation in three volumes by Malcolm C. Lyons and Ursula Lyons of the Calcutta II edition Literary themes and techniques[ edit ] Illustration of One Thousand and One Nights by Sani ol MolkIran, The One Thousand and One Nights and kisah malam abu nawas tales within it make use of many innovative literary techniqueswhich the storytellers of the tales rely on for increased drama, suspense, or other emotions.
Frame story[ edit ] An early example of the frame storyor framing deviceis employed in the One Thousand and One Nights, in which the character Scheherazade narrates a set of tales most often fairy tales to the Sultan Shahriyar over many nights. See payment details Any international shipping and import charges are paid in part to Pitney Bowes Inc.
I will try and keep these around the 5 minute mark so i wont ramble to much! Refer to eBay Return policy for more details. HoverBoy Cosmic Joe Bulgaria. Will usually send within same business day if paid before Learn more — opens in a new window or tab Any international postage and import charges are paid in part to Pitney Bowes Inc.
KISAH 1001 MALAM ABU NAWAS EBOOK
Learn more — opens in new window or tab. Contact the seller — opens in a new window or tab and request a shipping method to your location. See each listing for international postage options and costs. Back to home page Return to top. This is a the plains before the city, where his army was met formality - no cargo is expressly prohibited in by a lone Vizier. The Vizier warned the Sheikh to Araby. The city is somewhat infinite number of labourers and slave drovers more liberal than other Arabyan cities, and though offering to unload its cargo, merchants hoping to be it does not have any established universities on par the first to learn what is aboard so they can with the greater Old World cities, it is nonetheless recalculate prices before the goods get to market, considered a place of learning.
Scholars flock to women offering companionship to the sailors, and Copher to sit in on informal gatherings, and most priests hoping to sway wayward souls now that noble houses openly have a Vizier in their retinue.
SKAVEN BATTLE MAGIC CARDS PDF
Some captains find it more Copher is primarily a merchant and trade city, and convenient to unload a particular cargo, reboard the as such they gain their armies the old fashioned ship, and sail farther along the port to unload the way: Mercenary units, naval units, next type of goods, instead of paying for the desert clans, and un-tethered Mameluke transport of their goods by hand or cart along the organizations are pressed into service as need cramped and crowded docks to the market.
Usually, such a need calls for a limited action, over which the Sultan have full control. Lashiek boasts a healthy, prosperous navy that protects its trade routes in the Crowded Sea. It lies on the west coast of Araby, speaking, the truth. While it is true that every displaying the power and wealth to the merchants Arabyan slave that will be sold to foreigners goes visiting the city.
On the permanent oasis for the nobles when visiting debit side, the Caliph of Lashiek is mad, and he Araby, that these slaves are trained, prepared, and uses his armies the way a small child uses toy broken for their lives of servitude. More than half soldiers. A perverse sanctuary of slavers and their chattel, Copher, the Spice Port Copher is a place of contradictions. Built for luxury Copher has always been fiercely independent. Its and relaxation, Copher is blanketed with opulent rulers rarely yield graciously to orders from the gardens of every sort of flower imaginable, watered Sultan.
Many of the city's trading privileges dates daily by slaves trained to the task. In the many back to the Mad Sheikh Tupar and these are plazas of the city, all methods of discipline are defended with a force of arms if necessary.
The city exerted to ensure the slaves fall into line with their produces the finest spices native in Araby, and has keepers, from whipping to branding to starvation. Different handlers employ different means of. In this crowded The glorious scents of the spice market are a maze, horses can scarcely move. The low prices and greater clandestine defence strategy. Striking from the selection force merchants from across Araby to stop shadows is very much the way of this city.
Those heading to Al-Haikk are left overall safety. Lands bordering Khemri. El-Kalabad is a mighty fortress city at the very border of the Great Arabyan Martek Desert' guarding the trading routes between the Martek lies at the mouth of the Chewan-el Bardouk. The Sultan Caravans from the south and north converge on may rule Araby but the Caliph of el-Kalabad is the Martek to bring to the Sheikh wares and master of the Gulf.
Many of the conflicts within merchandise from far-away lands. Araby derive from the continuous' aeons-old power Despite its isolation, Martek is bustling city, struggle between the Sultan and the Caliph of El- serving as a chief trading post between the city- Kalabad. The city itself lays along the shore of a dwellers and the nomads of the Great Desert.
Both small bay' the inlet protected by two massive city and wilderness people mingle on the streets. The Caliph's palace is The great, smoky city of Martek is ringed with a second only to the Palace of the Sultan, its wall to the north, and surroned by mountains to the Amethyst dome visible from a considerable south.
The city can be entered through just four distance. Its stalwart walls have been strengthened This is a simple, windowless spire of white marble, by magic, and they present a forbidding face to the crafted and polished over centuries so that only the undead from the Land of the Dead, reminding them most careful eye can discern where one block ends of the strength of the Grand Sultan. It rises nearly feet into the air over Katheer, its Ka-Sabar interior a great, spiraling stairway from ground Ka-Sabar is the easternmost city of Araby and a level to the top landing.
At its apex, one can see major trading port, lying close to the border of from base of the Bardouk Mountains to the Great Khemri but is fortunately often spared from attack.
Ocean, the only place in all of Araby where such a Here come camel caravans from the coast cities, feat is possible. This narrow pass through the Bardouk Mountain is the fastest way to get to the inner plains of Araby, Bel-Aliad and is often used by camel caravans travelling from Bel-Aliad is a desert ruin in Araby close to the Lashiek.
Even though the road is shorter, it is by no Land of the Dead. Once the capital of a proud means safer, as bandits tend to hide in ambush, and civilisation, it was destroyed by the Undead forces the caravan are risking Roc attacks. Still, for those of Arkhan the Black in IC, never to be that make it out to the other side, it saves many rebuilt.
It is said that within these ruins are hidden weeks of travel around the mountains.
Here the Al-Haikk. Long ago on this island, the Elves built an outpost to warn of Land of Assassins impending raids.
Centauries later, the Arabyans On the south western coast of Araby lies the Land took over the islands after the Elves deserted them, of Assassins. It is here that the order of the building a huge tower fortress over the old Elven Hashishin was founded and still resides. It is also structure. The Situated in north Araby, this is where all camel Sultans often seek to hire eunuchs as protectors of caravans pass on their trade route through the the harems.
Massive in size and unquestionably desert. The most famous regiments of eunuchs are the Silent Guard, whom guards the harem of the Grand Sultan.
The people here are amongst the most religious in all of Araby, following a strict set of rules in how to live. The Dervishes are expert swordsmen, whirling around with their swords in an unstoppable assault. The few times they have been seen fighting to protect their homeland however, are an awesome spectacle. Vulture Mountain Located to the north of the Land of the Dervishes, Vulture Mountain is the home of the great birds of the Desert, preying on the unfortunates that fall to the heat of the Desert.
It is also here that the Great Roc resides, king of the sky. It is said that a great treasure is to be found in its cave, but of those that have set out to find it, none have returned.
Unfortuneately, it has lost it poetic rhythm as I translated it to readable reikspeil. For some terms I was unable to find corresponding words — especially in way of telling details — so I have left those away, but tried to keep main story clear.
Sultan Kharibal was old man and his time was near. Death was one of two things he truly feared and he was willingly to do anything to avoid his fate. He was a sorcerer, as many of sultans of Araby were, but the living dead were another thing he feared, and he did not wish to walk forbidden path of undeath, even if he did have the powers to do so. So Sultan Kharibal had only one thing he could do, and even though it was something he did not like, his fear of death grew day after day until it become greater than his dislike.
It was mighty Efreeti named Al-Hara, and the final time they made a deal powered by blood. Princess Thelerina was daughter of sultan Kharibal and he had no other child. Even though the Sultan had riches beyond imagination, Al-Hara wanted nothing less than lovely princess Thelerina. Even though the Sultan loved her, he loved his own life even more and so the deal was made.
The rules of the deal was that the princess should be untouched by any man until her eighteenth birthday, and then sacrificed for Al-Hara, so she would be given to Death as a bride so it would forgot about Sultan Kharibal. As there were no loopholes in the deal between Sultan Kharibal and Al-Hara, the princess could not do anything to break it except by losing her pride.
However, she was coming to age soon, and there was only a half moon travel to midsummer and her sixteenth birthday. So great was his skill with the blade that princess Thelerina did not even find out why no Sheik ever came to her chamber.
Princess Thelerina become desperate and lost all her faith in living. She was so sad and alone that the night before her birthday she planned to talk her father Sultan Kharibal, but the first person she found was Captain Medenel next to her door. She was a bright girl and the presence of such warrior all came clear for her. As Captain Medenel was an honourable man and took his duty as every man should, he was trusted by princess Thelerina and she told him what kind of fate was waiting for her in the next morning.
In the end, princess Thelerina had truly become the Bride of Death as no man were able to ender her chamber alive. Araby as they have excelled in the arts of These tribes are known as Kahied Nomads' their scholarship and trading. King Dukash, the ruler of fleet horses and deadly mounted marksmanship Dimashque, is of the Muzil tribe and under his proving to be an asset on the field of battle.
It is guidance many colleges and hospitals have been said that a Kahied Nomad is born on horseback and constructed. However, the new threat of Nomad tribes roam the trackless sands of the desert the northern invaders is gradually eroding their eking an existence from the harsh environment and reputations as trustworthy merchants and rational trading. They often visit the cities in large caravans thinkers. This is because the shortage of goods trading for items they cannot produce themselves means a merchant needs to become sightly more but in times of extreme hardship they turn to creative in his dealings, and war makes men lose raiding merchants and other nomadic clans.
They their senses. Wrapped in robes Asad and scarf to protect against wind driven sand they The tribe of Asad is an enlightened tribe that are perhaps the toughest of the Arabyan people. They claim the Oasis of a Thousand and turn to battle to give meaning to their existence.
Camels as their own, though they permit other enlightened nomads to use it. Asad is one of the wealthiest tribes in the High Desert, and it is Ghutani blessed with strong camels, fine sons, and beautiful The area close to Tyrius is known to the Arabyans daughters. The people of Asad are proud to the as Ghutan. The tribes of Ghutan, known as the point of arrogance. They are easy with their Ghutani to others they consider themselves as friendship but also easy to offend. Most of the tribe of Bakr, an enlightened tribe, now They also have a staunch and uncompromising lives in and around the city of Petrum, where belief in the faith of The One.
Ghutan was one of Sheikh Ali al-Hadd rules. However, some tribe the first Arabyan areas that fell to the crusaders members chose to remain true to the desert life; when their ships landed in the Gulf of Medes. The most have married into other tribes. The others; a ancient feuds between the clans stopped the core of some members of the Bakr tribe, still Ghutani from forming a cohesive defence and the remain in the High Desert, determined to carry on crusaders soon conquered their land.
However, the tradition of their people. Sheikh Anwat al-Makkar maintains several raiding clans of or more warriors each. These clans Turjuk prey on the caravans travelling through the south The Turjuk tribe originally dwelt in the steppes and south-central region. The sheikh has allied with before being driven from them by the ancestors of or against most of the other major tribes over the Hobgobbla Khan and vicious ogre armies. They years, depending on the circumstance.
He and his travelled far from their homelands and eventually warriors rode with Kori al-Zafiri to cast out the old settled in Araby. There are about in the High Desert. Raids conducted in the name of Mouli have Most live by herding, but some clans do a thriving struck caravans outside Bel-Aliad and Zandri. The tribe is on excellent terms with survive solely through raiding. The other tribes believe that only people. The House of Nasr roams the northern reaches of The followers of Mouli wear white in battle, and the High Desert and maintains the Desert Mosque, they are always veiled.
No Malaluk has ever been a holy site of great importance to the desert tribes. The enlightened tribe numbers some 3, people split into 30 clans , and all are known for their Ebonian hospitality and prowess in weapons-none more so The enlightened tribe of Ebonian has dwindled to than their sheikh. Every year a single clan is some 1, people, lured away by the prospect of entrusted with protecting the Desert Mosque.
The employment and adventure in El-Kalabad. The clan members work with the mystics at the mosque. Ebonian land is currently in the south eastern spur The Desert Mosque is a huge, domelike sphere of of the desert, where the tribe supplements trade by volcanic rock buried in the ground. The Eye is raiding the border regions for horses and supplies.
Now, Dedicated to Ormazd, the Mosque is maintained however, El-Kalabad is striking back hard against not by hierarchy priests, but by kahins and mystics. Losses among the tribe have been The site became holy when Mulhaed al-Quyat, heavy, and the tribe is thinking of retreating into received enlightenment there.
The Nasr tribe deeper desert. Their other option is to migrate west protects the Mosque in his honour. So far, the leader of the Ebonians has refused these plans.
Instead, he speaks of a cleansing wind that will resolve all conflicts. It also The Tuareg tribe is made up of outcasts from the maintains a permanent base in the mountains that desert and their descendants. They consider was formerly held by the Hashishin. Like the creature they pattern lost en route to El-Kalabad. The people are brave, themselves after, they are scavengers, living off the honest to a fault, and open to strangers in their success of others.
They raid caravans and steal lands. The other tribes of Araby call the Kahied horses. They recruit preaching against the city of Ka-Sabar and its savages and mountain tribes to aid in their attacks, Sultan have caused the ranks to swell. Clans that but the tribe lets these outsiders do most of the have been oppressed, cheated, or harmed by the dying so that they can gather most of the treasure. Sultan and his brood have joined forces with this The Tuareg are regarded among the civilized tribes tribe.
Most other The Zamesi traditionally roams the south eastern desert-dwellers would rather call upon Fate than corner of Araby. Until recently the members lived admit they had been defeated by this miserable in peace with the city. Now they move primarily by tribe. The tribe controls the region. At the end of the section are some special characters — famous Arabyans that you can field in your army.
The warriors of Araby are a highly religious lot, Special Rules fully devoted to their god. They disregard other Many troop types have special rules to reflect their races as infidels and heretics that should be smitten unique nature and abilities, and these are explained for their lack of faith in the true god.
To save space and repetition, where a model has a In battle, they chant prayers and holy words to special rule that is explained in the Warhammer work themselves into a religious frenzy. When a rulebook, only the name of the rule is given in this Caliph or Sultan calls a Holy War against the foes section.
Refer to the special rules section of of Araby, every man able takes to arms to defend Warhammer for the full details of how the rule their lands and faith against their foes. Similarly, the following rule applies to most units in this Bestiary, and as such is detailed here: On the following pages are the complete rules for the models in the Araby army.
Each entry includes Religious Hatred: The men of Araby have a long the models profile and special rules. This is history of religious warfare with the men of the normally in combination with the army list on north.
Therefore Arabyans hate Human troops from pages?? However, players can also design scenarios with specific forces involved, Holy War: Once per battle, at the start of any of or run a series of games in a campaign, both of his turns, the Arabyan player may declare Holy which may well use the information in this section War.
All units with Religious Hatred becomes without recourse to the Araby army list. Frenzied for the remainder of the turn. They garrison the cities and towns and enforce law and order throughout Araby as well as forming its standing army. The majority of these warriors carry tall spears and shields and fight in well disciplined ranks. Amongst these troops are some distinctive regiments which, traditionally, fight with curved swords or which wear uniforms peculiar to their place of origin.
Although firearms are known in Araby they are nowhere near as common or as advanced as those used in the Old World and are rarely issued to common troops. Armed with a bow and knife these troops are made up of lower class city dwellers, who are called up to defend their homes in time of need.
They are mostly used as garrison troops, but are sometimes pressed into service in the field. Although given some training with the bow, they cannot be classed as either effective or enthusiastic soldiers. Special Rules Religious Hatred. The origins their god. They wear no armour at all, but in their of these warriors aree obscure, they appeared frenzied state they feel no pain and require many sometime around the crusades, fighting against the blows to bring down.
Old World infidels. Nowadays they are the tools of the priests of Ormazd, chanting holy text before the On the battlefield they fight with two scimitars, battle.
They take orders from no one other than the killing anyone who comes their way. They are an Imams, and even they havee trouble controlling the uncontrollable force of destruction, and once they Dibbukim.
Blood Frenzy: In addition to being Frenzied, the Dibbukim gain one additional attack for every unsaved wounds he inflicts. These extra attacks do not ot generate additional attacks. A Dibbukim that fails his test to restrain himself from charging must leave his unit to do so, and will count as a separate unit from then on. Feel no Pain: All successful to Wounds rolls against a Dibbukim must be re-rolled.
They are Imam 4 2 2 3 3 1 2 0 8 holding the prayerss and are a very integral part of Araby, fulfilling a very important role for the Special Rules people. They spread the faith and preach to Ormazd, and praise those who fight in the name of Spiritual Leader: The Imam must be placed in the the true faith. He can be attacked separately, but is not It is believed that all the Imams chosen are free a Champion, ampion, so cannot issue or accept challenges, from committingg any sin, infallibility which is but the unit may use his Leadership.
An Imam called ismah.. Warriors do everything in their power to protect The Imams often accompany the armies of Araby him from harm.
Against the Empire and Bretonnia, they may re-roll failed rolls to hit every ry turn. Nevertheless, rumours persist of a secret cult to Bezin-Anan, the cold elemental god of water, which hides within partially flooded cellars and the underground tunnels of the city of Lashiek and waits to return to power. While the Sheikhs and Caliphs wisely allow the Corsairs space in their nefarious city and neighbouring Bay of Corsairs, occasionally the Corsairs are called upon to fulfil their end of the unwritten land-bargain to fight in the armies of Araby.
Special Rules Skirmishers. When a unit breaks from a combat against Corsairs, the fleeing unit may be ensnared. The The Corsairs are well known up and down the Araby player may force his opponent to roll an Arabyan coast. Before the Great Prophet Mulhaed al-Quyat brought enlightenment to Araby, many coastal cities were inhabited by cruel pirates and slavers under the rule of various pirate kings.
Though pirates continued to congregate in the cities, other people found a home there as well, and when the forces of the Mulhaed al-Quyat sent emissaries to them, they embraced the One True Faith and Ormazd as their god. They are then given some training and formed into standing military units. Slaves do not cause panic to any unit, other They are lightly armed with short spears, shields, shields than other units of Slaves. They may not be joined and lacking armour.
While useful at defending by any characters. They are led by Slavemaster: The Slavemaster is deployed in the a Slavemaster, who uses brute strength and their rear rank of the unit, and may be the only model in powers of manipulation to break the spirits of their the rear rank.
He counts as a unit champion in all possessions. The presence of a Slavemaster will respects. If the Slavemaster is killed, the Slaves instil a great deal of fear and discipline into the must take a Panic test at the start of every turn. In addition, it may be Slave 4 2 2 3 3 1 2 1 3 used like a spear, allowing the Slavemaster to make Slavemaster 4 3 3 3 3 1 3 1 7 one attack through one rank like a spear. The cities of the coast also maintain flanks where they can stay out of harm's way.
Their skill with the bow while mounted is with these men, but their loose-fitting fitting robes give legendary, and only the elves can outclass them. Fire and Flee: They will suffer a -1 to hit for shooting at charging enemies. Thieving in Araby is harsh.
The Th quick and lucky survive and the rest suffer the harsh penalties of the law. Often, thieves create guilds to band ban together and increase crease the chance to not get caught. Due to a recent increased crack down on the thieves, many guilds guild are forced to look for other kinds of work or get caught. Many go to another trade that, though dangerous, dangerous is still very profitable; tomb robbing. True, this beast is the most common by quickly descending upon them, cutting them down conveyance across a seemingly endless sea of dust and then retreating to safety.
Riders charge, work out combat as normal. If the Camels are called ships because they sway back Camel Riders lose the combat or the combat is a and forth beneath their riders. To the uninitiated, draw, they do not take a Break test but this endless wobbling can cause nausea, much like automatically fall back if they can pass a the swaying of a boat beneath th ocean swells.
Leadership test this is treated like fleeing, except Most Arabyanss mount a camel by bending its neck that it does not cause panic in nearby units, and the toward the ground, using it as foothold, and then Camel Riders automatically rally at the end of the swinging up into the saddle. This demands fall back move. The enemy cannot pursue them. If experience in handling camels as well as acrobatic the Camel Riders win the combat, before the enemy talent. Regardless of whether the Camel Riders quickly climb onto the beast.
Break test as normal. If the Camel Riders elect to Camel-riding riding is in itself a physical challenge.
Some remain in combat then work out the results of the nomads ride with their legs astride. Most kneel, Break test and any pursuits as normal. This special however-even when the camel is at a full gallop. Riders charge. Camel Riders are brave and notoriously savage warriors, who navigate their way across the shifting sands of Araby by an uncanny instinct unfathomable and mysterious to mere city dwellers.
A nomadic desert people, Camel Riders are hardy but unruly troops. Well suited to desert fighting, these warriorss let the heat of the desert sap the strength of those that pursue them. These units excel at taking out other cavalry units, as horses dislike the smell and appearance of camels.
Born to wealthy merchants he was educated with the sons of the local Caliph and it was in the Caliph's private library that he first learnt about the land of the Dead from tomes he had been expressly forbidden to read.
It was then that he developed an obsessional desire for knowledge of the long dead civilisation of Nehekhara and some say it was the dread reputation of this ancient land that drew him on to rash acts.
Others say it was the calling of the legendary Nagash none know. It is saidd that he left immediately, stealing enough money to fund his wanderings along with an artefact of such antiquity it was believed to have come from Nehekhara. He has visited the ruins of Khemri, Zandri, Numas and Quatar and over long years plundered them of of their secrets. His discoveries rival those of Abdul Ben Raschid, whose works he has voraciously studied and it is these that have sent him spiralling into insanity.
Each Sultan,, Caliph and many lesser nobles and sorcerers have their own core of guards. So loyal are they that they would die at their own hands if their master so commanded. Similarly dedicated are bodies drawn from some of the outlandish communities of the south including cluding the Dread Daughters of Tariq from the Land of Assassins and the Silent Guard of Eunuch Mountain. The recruits uits of the Guard consists are either orphans or children given up by their parents to service, to show their faith in Ormazd and the Sultan.
They begin their training at the ages three and six years old.. Any older, and it becomes too hard to bring them "naturally" into their role. The selected children should show signs of loyalty and devotion, but also have a kind of natural faith. This is where allll the experience of the Imam comes in. He questions and tests the boys who seem most promising, asking riddles dles and subjecting them to various dilemmas.
They are proposed to choose between three items; a hat, a knife, and the Holy Book, and then question them about their choices. At the end of the interview, the he Imam asks the children he felt ready to come me if they wanted to serve the Sultan and Ormazd.. The question was the elimination. In addition, the recruit ruit will be pursued Special Rules and hunted by various beasts and nd must do Religious Hatred, Stubborn everything in his power to get to the monastery alive.
During this trip, they would be constantly Guards. The initiate is led into the Caverns of the attacked ked and the young warrior must prevent pre the Worm until the oil of a lantern runs out, then left Imam from being abducted by the attackers.
If he alone. If he can make it out alive he is awarded a fails, he must wait a full year to be able to take the black scimitar and joins the ranks of the most tests again.
If successful, he would ld be declared feared warriors in Araby. But Alabukh was also Guard of the Sultan. Armed with a large axe, that survived with his body, but not his mind. Drafted while young, these soldiers form a specialized part of the Araby army and pledge loyalty to the Sultan.
Unlike other troops in Araby, Janissaries are not Arabyans. Instead, they are taken as children from other countries such as Bretonnia, the Empire or Tilea, often on raids by the Corsairs. Children of slaves are also common to be conscripted into the corps. They are then converted to the faith of The One, and begin their long training to become a Janissary. They are trained under strict discipline with hard labour and in practically monastic conditions in cadet schools, where they are expected to remain celibate.
Since they are not true Arabyans, they are expressly forbidden to wear beards, only a moustache. These rules are strictly obeyed by the Janissaries, who are the most disciplined, well formed fighting units in all of Araby. In return for their loyalty and their fervour in war, Janissaries are given privileges and benefits. They receive a cash salary unlike other slaves, receive booty during wartime and enjoy a high living standard and respected social status.
For all practical purposes, Janissaries belong to the Grand Sultan. Janissaries were taught to consider the corps as their home and family, and the Sultan as their father. Only those who proved strong enough earned the rank of true Janissary at the age of twenty-four or twenty-five.
SKAVEN BATTLE MAGIC CARDS PDF
These elite heavy infantry are usually armed with a halberd and armoured in mail. They are expected to lead the infantry charge into battle with courage and honour. As an elite corps they have the best armour and equipment, and are the first in the Araby army to use the handgun. This heavy gun has a respectable range and can penetrate almost any armour, and is almost guaranteed to inflict a wound that kills or maims. Within a century they had Officer 4 4 4 3 3 1 4 2 8 taken the whole eastern coast.
Though suffering setbacks, such as the defeat to an Orc Horde near Zandri in , the resilient Special Rules Janissaries always proved able to regain its footing. After defeating a great Reman army at Disciplined: Janissaries are immune to Panic and the bloody battle of Constantium in , the may re-roll any failed Leadership test to Redirect Janissaries finally sacked the city in Charges, Restrain Pursuit, March and Reform.
They then turned to the Marches of Madness, and in the coming centuries they would advance ever further into the heart of the Old World. They are slaves who were taken as children from hill tribes, steppe people and other remote places.
Brought to special Mameluke holdings, the children are brought to enlightenment and taught the arts of warfare, discipline, and administration. In theory, the organization responsible for bringing in the new recruits claims them for its own, but this is not always the case, as some groups rarely get the chance to leave the training grounds and would therefore have little chance of gaining any new members.
Instead, though all are subject to the basic training and the rigors and hardships of military life, an attempt is made to match the child with the Mameluke organization which best suits his talents. Personality conflicts within the ranks might preclude the most obvious pairing, however, or bickering among the groups might result in the new Mameluke being assigned to a compromise unit. Particularly bright and talented candidates are occasionally the cause for inter-organizational organizational maneuverings and deals as each unit vies for the new recruit.
In that case, the Sheikh will either ask the recruit for his preference or will hold a contest to see which organization wins the candidate. Whichever group he serves, the Mameluke is subject too superior officers, and ultimately to the Caliph or Sultan, as all Mamelukess are owned by On the battlefield they are fearsome warriors, him. They are the chosen elite, and they know it. Hasham 4 4 3 4 3 1 4 2 8 Araby steed 9 3 0 3 3 1 3 1 5 Each Mameluke organization is committed to one particular idea or duty.
If this does not involve Special Rules serving the Sultan directly, the Enlightened Court Religious Hatred, Hatred must approve ve whatever contract the Mameluke organization enters into.
It is a crime for anyone pale eyes. He was bought by a Mameluke Mam officer not part of the Mameluke organization to imitate and was assigned to his personal retinue. After the markings. The Hashishin are well-known in Araby, especially among the Sheikhs and Caliphs, whom fear them greatly, for who knows what political opponent might have hired one of these dreaded assassins to rid of him?
The Hashishin are based in the mountains of west Araby, concealed in their impregnable mountain fortress. The only road there is narrow, and but a handful of men could easily defend themselves against a horde there for months, due to the fortress being self-sufficient with running water from the snow on the surrounding mountains. The Hashishin are led by a mysterious old man, who is their grandmaster. They follow him blindly, never questioning his decisions. The follow a strict code of honour consisting of three rules; do not harm the innocent, be discreet, and above all; do not compromise the brotherhood.
They also follow the rule laid out for them by their founder: Assassins are killers, not leaders. The Hashishin use methods of assassination, An Assassin may begin the game hidden in any extortion and bribery to achieve their goals, friendly infantry unit. He may choose to reveal whatever they may be. They frequently use drugs to himself at the beginning of the turn, or at the start enter a psychic state, ignoring any danger or fear to of the close combat phase.
When he reveals himself, he displaces a model in Highly disciplined and trained, these troops are the front rank. If the unit he is with is wiped out or masters of ambushes and fight in small groups, flees off the board before he can reveal himself, he focusing on taking out enemy leaders.
Having no will be lost and count as a casualty. Special Rules Range: Quick to Fire Strikes First. The first and last name given me by my parents does not say anything.
My real birth dates are the day of my initiation when I became Hashishin. Therefore, my old life is longer important. My name neither, except for my two masters: God and Rashid ad-Din Sinan. Others simply fear me, me and my brothers Hashishin. So I crawl through the camp of the infidels. And I listen and observe. Sometimes for hours, often for days. I only have daggers as my friends and God. I steal my food and I ration it.
I lie where rats are hiding, trying to forget the existence of sleep. Then I return with my report, but I will not transcribe it without my master.
He knows how to gather what is scattered. He sees what is invisible. He understands. And sometimes, my master ordered me to leave these cursed places and meet the person I watched.