SAVAGE WORLDS SPACE 1889 PDF
New Space adventure City at the Center of the Earth and Savage Worlds editions of London Bridge has Fallen Down and Nocture in the. This is the Space: Strange Land supplement for the Savage Worlds RPG Far away from his home planet, Canal Martian boy Kime lives on the estate of. because, despite the fact that Space deals primarily with . more between worlds. . morally inferior in their drunkenness, poverty, and savage.
|Language:||English, Spanish, Arabic|
|ePub File Size:||15.87 MB|
|PDF File Size:||13.68 MB|
|Distribution:||Free* [*Regsitration Required]|
Space Red Sands, Savage Worlds, and all related marks and logos are trademarks of All the skills in Savage Worlds rules are available in Space. As with all Savage Worlds Player's Guides, this PDF comes with a license for up to Space Red Sands requires the Savage Worlds core rulebook to play. Space is based on Frank Chadwick's game of Victorian Era spacefaring, updated to be played with the award-winning Savage Worlds game system.
The first published description of Space: The name Space: The game presented an alternate history in which certain discredited Victorian scientific theories were instead found to be true and have led to the existence of new technologies. In the setting, Thomas Edison invented an " ether propeller" which could propel ships through the " luminiferous aether " the universal medium that permeates space, based on a now outdated scientific theory , and traveled to Mars in accompanied by Scottish soldier of fortune Jack Armstrong, where they discovered that the planet was inhabited. By the time of the game's setting in , the great powers have used Edison's invention to extend their colonies and interests to the inner planets of the solar system. Belgium has only colonized Mars and Italy has only colonized Venus whilst Japan and the United States maintain economic and scientific enclaves on Mars. There are no colonies or bases on the Moon.
Martian cultists cry out for the Earthlings' expulsion. Britain teeters at the edge of war with the Oenotrian Empire. In the midst of seething turmoil, the being known only as Kronos seizes the technology of a forgotten race to threaten the very future of mankind!
Space Red Sands contains everything you need to play thrilling Victorian space adventures with the Savage Worlds game system: Red Sands requires the Savage Worlds core rulebook to play. This full-featured PDF includes a hyperlinked table of contents and index, bookmarks, and layer controls so you only print what you need. Full-sized full-color book 8. Your email address will not be published.
But this prototype hit a problem; it could not overcome the atmosphere. Edison communicated this problem to Moreau, and further tests with small models showed that the device would only operate properly at an altitude of 24, feet or higher. In Edison perfected his prototype and called it an aether propeller, a device that manipulated the aether by generating an electromagnetic field. He manned the first voyage himself, accompanied by the soldier of fortune, Jack Armstrong.
Together they piloted their craft via hydrogen balloon high enough to enable the propeller to work, and from there they sailed the aether all the way to Mars. Unfortunately their landing on Mars was not smooth and their flyer was damaged, but fortunately the planet was inhabited.
The two men spent over a year on Mars, learning the language of the natives, and were eventually provided with material to repair the flyer. They returned to Earth on August 7, Edison and Armstrong received fame and fortune, and within a year there was several dozen companies manufacturing Edison flyers, and flyers of several other nationalities were soon making frequent trips to Mars. These are the facts, how the aether age came upon us. Since then mankind has spread out among the inner planets, but due to the mechanics of aether travel they have not been able to find a way to travel beyond the asteroid belt and thus explore the outer planets.
After all, it is by garnering the heat of the sun that enables the water to boil and thus produce the steam that powers the aether propeller. The innermost planet, Mercury, is a tidally locked world, with one side always facing the Sun, the other the void of outer space.
Between the cold of the dark side and the heat of the light side, there is a narrow mile wide temperate zone that circles the globe. All around the zone runs the World River, linking the various lakes and small seas, its flow driven by Coriolus effects.
Along the river, exotic plant life and primitive shelled creatures similar to those common on Earth during the Paleozoic Age make their home.
Largely unexplored, there is only one permanent human settlement, a British scientific outpost named Princess Christiana Station, with less than a hundred residents. While molten tin and lead on the hot side of the planet and frozen fields of ammonia and carbon dioxide on the cold side are potential commercial products, the extremes of heat and cold have made exploitation impractical to date.
A recent scientific expedition to the dark side of Mercury has reported exotic life forms living in the extreme cold. Their body chemistry is based on ammonia, and the creatures catalogued included a primitive race vaguely resembling spiders or crabs. The expedition managed to establish communication with them, and they proved helpful in exploration of the area.
It is also on Mercury that gravitar was discovered by Austrian geologists. Beneath a constant shroud of clouds, Venus is a swamp world drenched by nearly continuous rainfall. Much of the surface is covered by a shallow ocean that averages less than ten feet deep.
The plants are similar to those of the Mesozoic age of Earth, and dinosaurs roam the jungles. Venus is home to the Lizardmen Skreelan, in their native tongue , a race of intelligent humanoids. Most of them roam the jungles in small bands, though some of the more advanced tribes had developed agriculture before the arrival of Europeans.
Recently, several countries have set up trading stations, where merchants exchange tools and rubber items for the exotic plants harvested by the Lizardmen. Venusian plants are much in demand on Earth as ingredients in drugs and dyes, and collectors of fine flowers find Venusian blooms to be of great beauty.
The exploration of Venus has been hampered by the constant storms and rain, which make aerial scouting dangerous. A more significant complication, however, is the effect that the Venusian magnetic field has on liftwood.
Heliograph's Space Resource Site
It causes the wood to rapidly lose its anti-gravity properties. In fact, the first three British expeditions to the planet failed to return when their flyers were unable to reach flight altitude. It was not until the German expedition of , which used hydrogen gas for lift, that the truth was learned from the few survivors of the earlier expeditions. Venus is hot and damp — the few human settlers make their homes in the highlands which are cooler and lack swamps.
The British, Russians, Germans, and Italians have all set up colonies. Mostly, as mankind spread out among the other planets, Luna remained of interest to only a few space mariners, and crazed Russian scientist, Vladimir Tereshkov, and rival American scientist Doctor Cyrus Grant.
For a short time, the Russians maintained a secret mining settlement, enslaving the indigenous population, the Selenites, but were overthrown by the crew of HMAS Sovereign, with the help of Professor Nathanial Stone.
At present the UK maintains an illegal research base on Luna, contravening the Agreement Governing State Activities on Luna, which prevents any one nation setting up a presence on the moon. As a result, there is much interest in Luna from the other major powers, but still the British Empire maintain control over the moon; a position precarious at best. Mars is the first planet explored by humans, and in is being colonised and subjugated by the European powers.
The English, French, Germans, Russians, Belgians, and Japanese all have established colonies there, and American traders are everywhere in evidence. The reasons are plain — lift-wood is a valuable commodity, and the growing importance of aerial navies has made many countries desirous of establishing their influence on Mars. Moreover, in addition to lift-wood there are other Martian products that bring a good price on Earth, and the huge Martian population is a ready market for European manufactured goods.
Mars is much older than Earth, and over time has gradually lost its water and has become hot and dry. The only thing that makes life possible over much of the planet is the enormous canal system. Built long ago before Martians became decadent and weak, the canal system is an amazing feat of engineering. Criss-crossing the globe, the canals bring water from the annual melting of the polar icecaps.
Powerful pumps lift water over mountains, huge bridges span valleys, and other devices link the canals to make them avenues of commerce, all powered by mysterious sources of energy beyond current human understanding. Martian cities are at the intersections of canals, where they serve as centres for trade.
The canals are not entirely watertight — the small leaks create aquifers along the banks that support crops and small villages. The canal system is old, however, and not all of the ancient pumps still work or ancient bridges stand. As a result, many of the canals no longer have running water, and serve only as caravan routes across the harsh deserts. There are three distinct Martian cultures. The most advanced is made up of the Canal Martians. They live along the canals and in the Martian cities.
Tall well over six feet , with pointed ears and pale ocher skin, they vaguely resemble the elves of human myth. Their hands, like other Martians, have only three fingers along with a thumb. Canal Martian food is much like human food, though more spicy. Their level of social and technological development is roughly that of Europe in the Renaissance. Each city is ruled by a royal family, their armies use black powder muzzleloaders, and horse-like Gashants are the main means of ground transportation.
Space: 1889 The Strange Land (Savage Worlds Edition) - PDF
Although civilized, they are clearly a culture in decline, with baroque and incomprehensible art and science that lacks the innovative spark. Nowhere is this decline clearer than in the arena of government, which in Martian cities is almost incomprehensibly bureaucratic and extraordinarily corrupt.
The second Martian culture is that of the Hill Martians. They are slightly shorter and stockier than Canal Martians but still average slightly over six feet in height , and their skin color tends toward a golden brown with brown or red hair. They are frontiersmen of Martian society, living beyond the power of the Canal Martian governments. They have a variety of cultures, but their social structures most closely resemble those of human nomads like the Sioux of North America or the Tartars of Asia.
Their government is tribal, usually based on clans. Many Hill Martians have never encountered humans — since they respect courage, determination, and skill with weapons, humans who demonstrate those traits are the most likely to be well received.
Space 1889: Red Sands Player’s Guide (PDF)
Finally, we come to the savage High Martians. In physical appearance they resemble the other Martian races, but are much shorter and walk with a stooped, apelike posture. Their skin is dark, their hair is black, and they have wing membranes under their arms.
These wings aid them in flight — High Martians have a lifting gland that cancels gravity in much the same was as liftwood does. High Martians live far from civilization in hill fortresses called Kraags.
Ruled by kings, high Martians steal from more civilized peoples and enslave captives. All work in High Martian communities is done by slaves, who are unable to escape since they cannot fly down from the Kraags as the High Martians do. Many High Martian kings are wealthy, since liftwood only grows in the mountains, and High Martian tribes usually control the groves and tend them with their slaves.
One last thing about Mars: Published Space: Heliograph reprinted the rules portions of Sky Galleons of Mars and Cloudships and Gunboats , but did not reprint the boxed games themselves. These sets were collectively called Adversaries , and included Soldiers of the Queen a "company" of 20 British infantry , Legions of Mars a warband of 20 Martians , Kraag Warriors 20 High Martians, 10 each flying and walking , and Victorian Adventurers 10 diverse personalities, as seen in Temple of the Beastmen.
All of these miniatures are currently available directly from RAFM, although the composition of the Victorian Adventurers set has changed.