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The Cult of the Machine God Introduction This army list represents an Adeptus Mechanicus Questing or Exploratory army, not a full-blown army such as would be fielded along the lines of their Epic 40K list. As such, it is a much lighter force than the full might of the Adeptus Mechanicus would normally use in combat, but is more suited to the Exploratory nature of the force. In these missions they often encounter hostile forces usually determined not to give up such items! They sometimes also accompany other forces of the Imperium when it suits their own inscrutable purposes. The Cult Mechanicus guards its secrets carefully, and none but the dreaded Inquisition dare question them. How to use this list:

This upgrade cannot be combined with a Heavy Weapons Mounting or Boosters though. Hunter-Killer Missile. Regular Vehicle Uprades See Codex: Imperial Guard and the Warhammer Rarer still they wind up in the hands of heretic cults bent on revolution or destruction.

Holy Icon: The vehicle mounts a suitably large and impressive symbol of the Machine God. Rough Terrain Modifications. Extra Armour.

Both the weapon and at least one Operator must have Line of Sight for non-Guess weapons. Pintle-Mounted Storm Bolter. Hover Lifts: Extensive retrofitting is done on some smaller vehicles to remove their normal tracked drive system and mount anti-grav plates and thrusters. Each usually requires specialized equipment and repair. The vehicle now counts as a Skimmer. This upgrade does not prevent a Pintle Mounted Storm Bolter to be added as well if desired.

Crew from one Support Weapon can be used to re-crew other Support Weapons as needed. It is common for Tech-Priests in the field on Quests to customize their transport vehicle the ubiquitous Rhino to carry a heavy weapon for extra firepower without sacrificing its transport capability. Firing a Support Weapon Only one operator is needed for normal operation. Any Adeptus Mechanicus unit within 6" of the vehicle may roll three D6 for all Leadership tests and use the lowest two rolls as their score.

Multiple Support Weapons in a Battery will not fire together to create Salvos. If no roll on the table is required for the effect or some other result system is used.

The vehicle may re-roll any results on the Glancing Hits table but not Penetrating Hits. Thus for a vehicle which came to points. Support Weapons cannot be fired while any members of their battery are engaged in an assault.

The owning player may choose which support weapon or crew are hit in the battery. A Support Weapon has an Armor value of Any enemy models in contact with a support weapon can attack it exactly as if it was a vehicle with the same armor value and hit resolution as for shooting above. Shooting at a Support Weapon Battery When fired upon. Resolve hits against the operators as normal. Assaulting a Support Weapon Battery Enemy units may Assault a support weapons battery in the same manner as assaulting any other unit.

It is often even said that a weapon repaired by an Engineer is superior to one brand new! Unless accompanied by a Servitor Bodyguard.

While they rarely leave their Fortresses. Those on their first holy search are given the honorary title Questor. Tech-Priest Engineers may choose from the Armory as normal.

As long as they are not leading a Servitor Bodyguard. Servitor Bodyguard: Tech-Priest Lords may choose from the Armory as normal. Some even make these questing expeditions their life work. Their presence on the battlefield is often invaluable in maintaining fighting efficiency. Outfitted with rare tech-relics and aided by a small Cult Mechanicus contingent. Unlike other Tech-Priests. Any Tech-Priest no matter the rank though is totally committed to recovering the priceless knowledge and technology lost many millennia ago.

Each was once fully human. They are often found leading small units in Imperial Guard armies. The Bodyguard will go on Emergency Orders for the rest of the game. Any Tech-Priest Engineer attempting a weapon repair may not move that turn. Any Tech-Priest Engineer in base contact with an Imperial vehicle or support weapon at the start of the turn may attempt to repair one destroyed weapon. Servitors are thus the perfect bodyguard for them. If the unit is Pinned. Close Combat Bionics. If their leader is killed or leaves the unit.

Any bio-mech upgrade listed below can be taken. Servitor Bodyguard Tech-Priests have a hard time trusting people. Weapon Repair: Tech-Priest Engineers are highly trained in battlefield repair. When the unit is struck with ranged weapons. All normal Servitor rules below apply to Servitor Bodyguard members. Special units of these drones are fitted with the finest biomech upgrades and combat programming.

Servitor Bodyguard can never be used to man or recrew a Support Weapon. The Bodyguard unit consists of Servitors. Their purpose is to protect him. Servitor Bodyguards are programmed to defend their masters at all costs. Improved Armor— The entire unit may be fitted with extra bio-plas and armor coating. Adeptus Mechanicus Rhinos can take any of the vehicle upgrades from the Armory list.

At any given time the Tech-Priests are imparting some of their experience to hundreds of aspiring. Each is covered with an elaborate network of circuitry and power-runes embedded into their skin. These will always target the nearest enemy unit in Line of Sight though. Treat the combat as if it was a Drawn Combat in all other respects. Electro Priests The smell of ozone and the bright flashes of blue-white herald the arrival of the Electro-Priests into battle.

Even so many fall to the ground in the midst of combat. Electro Priests can never be carried in any type of transport vehicle. Only the most zealous and fanatical of Tech-Adepts are chosen for the subdermal implants. Assault 1. Tank Crew: Servitor Weapons: Storm Bolter Transport: Electoo-augmented bare fists built into their Strength and Assault values and lightning bolts. Fanatical Attack: Electro Priests will always attempt to move towards the nearest enemy in Line of Sight.

This will not count as a further HQ or other selection. Static Shock: The powerful electrical discharges arcing across their bodies in combat makes it near suicidal both for them and the vehicle to be bunched together in a transport vehicle.

Electrically charged fanatics. These special Electoos give them superhuman strength. Space Marines for details. Techmarines may choose weapons and wargear from the Codex: Space Marines Armory listing.

Often Techmarines accompany the Tech-Priests into the field. The risk of loss is outweighed though by their superior firepower and combat effectiveness. A Robot Cohort consists of Robots. Each Robot has a primitive artificial brain of bio-plasm. He may not take Terminator Honors. You may include a Techmarine as a single Elites choice.

Robot Cohort The living embodiments of the Machine God. Note that for the purposes of mission objectives Techmarines cannot capture table quarters. All are bound by powerful hypnoaths never to reveal anything that might be found on these expeditions though. Techmarines operate independently and so follow the rules for independent characters given on p74 of the Warhammer They stalk the battlefield.

This additional weapon cannot however duplicate a weapon already taken by that Robot. All members of the Cult Mechanicus venerate these loyal and powerful devices.

Tech-Adepts or Tech-Priests who have joined the unit leading a Cohort of Robots will draw strength from their implacable followers and so will also pass all Morale tests.

Mindless and Implacable: Robots will always pass all Morale Tests. Robots may take an additional weapon normally shoulder or back mounted at the following points cost: Rapid Fire weapons fire as if stationary. Assault the nearest enemy unit if possible. No other Tech-Priest characters have the necessary equipment to control a Robot Cohort. Integrated Weapons Design: Robots may Move and Fire a single weapon or stay stationary and fire two weapons.

They can never be Pinned by them though. When not in combat. Imperial Guard for details on twoman heavy weapon team rules. Due to some of the mecha-organic components used in Robot design. Robots can be effected by Needle Rifles and other items that effect living creatures.

One model in the unit may have one of the following: If at any time he is killed. While not as deadly in combat as the mindless Servitors or fanatical Electro-Priests. Robots cannot be transported either due to their large size. Two members can form a Heavy Weapons team. The unit consists of one Sergeant and between 4. Back or suffer Pinning.

Tech-Guard units are armed with either a Shotgun. Big and Slow Moving: Robots move as if they were always in Difficult Terrain roll 2 dice. If their leader is killed and any Tech-Priest Engineers are in play. If required to take any Leadership-based tests. Move towards the nearest enemy unit. The cohort must be lead by a single Tech-Adept Overseer at the points cost indicated. Servitors Weapons: The Chimera may be armed with one of the following turret-mounted weapons: He is armed with a Master Crafted Laspistol.

Now mind-wiped and programmed only to serve. While not very effective in combat.

None Options: Note you may take both for a model if desired. Note that if the unit size is larger than This will not count as a further selection for the army. The unit consists of Servitors. Servitors are organic machines. In combat they serve as everything from driving transports to manning dangerous support weapons.

The unit may be transported in an Adeptus Mechanicus Chimera if it numbers 10 models or less. The entire unit may be armed with any of the following: Servitors are used for an endless number of tasks throughout the Imperium. As he is part of the higher ranks of the Cult Mechanicus. Their mechanical adaptations allow them to function in hostile environments. Many are grown in artificial bio-vats and mated to special mechanical augmentations.

Up to 10 models from a single unit. This is the lesson shown to all who would defy the Adeptus Mechanicus by these. Once programmed for a task they perform it endlessly without complaint. The unit can do nothing else in that turn. But all start as members of Machine Cults. The unit consists of models. Slow to react: Servitor units can only Consolidate after an Assault. One member of the unit may be armed with one of the following: In the next turn one or two Servitors stay behind to re-crew each vacant weapon.

No other Tech-Priest characters have the necessary equipment to control a Servitor unit.

Adeptus Mechanicus - Skitarii- 7ª.pdf

Machine Cultist units are armed with Lasguns or Autoguns. Servitors will always pass all Morale Tests. Half Machine: Others are recruited from Forge World planets to join these holy expeditions. Tech-Adepts or Tech-Priests who have joined the unit leading a unit of Servitors will draw strength from their implacable followers and so will also pass all Morale tests.

Many may go on to join the ranks of the Tech-Guard. If the unit only has one Servitor left plus an Overseer. The unit must be lead by a single Tech-Adept Overseer at the points cost indicated. This is only a tiny fraction of the ancient lore kept sequestered in the Red Planet however.

Imperial Guard. Open-Topped Crew: Heavy Bolter. Sentinel pilots are trained in long range reconnaissance and are usually sent out far in advance of the main force. Only to their comrade Techmarines. Special Rules — Scouts: Tech-Guard Sentinels are often sent out into the forefront of the expedition. Sentinels can only take the following upgrades: Armored Crew Compartment.

Codex Cult Mechanicus par Games Workshop Ltd - Wh40k - Cult Mechanicus - Codex pdf - Fichier PDF

Extra Armor. Each carries a potent ranged weapon. Land Speeders require almost daily maintenance to ensure proper operation of their anti-grav drive plates and compact turbo-fan engines. Walker Crew: One Tech-Guard Pilot Weapon: Each Sentinel must be armed with one of the following forward-firing weapons: Smoke Launchers. These claws are also useful in combat. Support Weapons Choosing Support Weapons: Support Weapons are formed into Batteries of Support Weapons.

The Support Weapons in each Battery do not have to be the same weapon. Note that the battery does not require an Overseer though — Servitors assigned to Support Weapons have such a narrow range of required instructions that they can function without constant control. Firstly they act as mobile command center for the force. Servitors will never Fall Back even if forced to do so automatically and can never be Pinned. Hull-mounted forward firing Twin-linked Heavy Bolters.

Servitors manning a support weapon will never Assault. As noted above. Tarantulas are a widely used Adeptus Mechanicus weapon platform. A Battery may be lead by a single Tech-Adept Overseer at the points cost indicated. Their other more obvious role is as powerful firebases and transports in case of conflict. Almost any Imperial weapon can be easily mounted to the chassis. Each Battery counts as a single Heavy Support selection.

Known primarily as a tank-killer. A Tarantula is self-propelled. You must equip each Tarantula with one of the following Linked weapon mounts: Mole Mortars must remain stationary to fire. Rapiers have superior targeting mechanisms. Rapiers are self-propelled. Only if it stays stationary can it re-roll misses. Subterranean explosion If a Hit. Rapier Laser Destroyer Cost: If at least one Operator has Line of Sight to the target spot then the shot will still scatter as per rules below.

If an arrow. While often inaccurate. Once the distance is measured. Firing Procedures: Mole Mortars operate much like a regular Barrage weapon. When it moves over 6 inches. Mole Mortar Cost: You must accept result of second roll though. If a Tarantula moves. Each forge world commands its own Skitarii Legion, a force of holy warriors powerful enough to conquer a planet, whilst the magnificent firepower of the Centurio Ordinatus and Ordo Reductor can lay waste to any war engine or fortification yet encountered.

Regardless of rank, office or station, it is the knowledge of death they covet most of all. Spider-like, they pick their way through a web of cause and effect meticulously crafted before each engagement, trapping the foe in grid-like kill zones and overlapping lines of fire. To come to the notice of a Tech-Priest Dominus in a time of war is to render oneself an insect under the scalpel of a pitiless genius.

And yet these individuals are but the spear tip of their order, for the forge worlds play host to an organisation so labyrinthine its logic is lost even to itself.

Genetors probe the mysteries of the biological, creating ever stranger cyborgs and slaughtering xenos by the thousand in order to excise yet more secrets.

Artisans create and restore truly wondrous weapons of war, from ornate gamma pistols to the mind-boggling immensity of the Ark Mechanicus. Magi of all stripes pursue esoteric agendas as likely to end in triumph as they are disaster. Within the Adeptus Mechanicus the ranks become even more esoteric.

Each Fabricator Locum can call upon Magi Technicus, Metallurgicus, Alchemys, Cogitatrices, Pedanticum, Tech-assassins, hive monitors and Holy Requisitioners, who in turn can command a body of fabricators minoris, Fulgurites, Corpuscarii, overseers, underseers, stasis clerks, and techno-dervishes.

To even begin to comprehend the towering edifice of the Cult Mechanicus takes far more processing power than the human brain can provide. The ability to truly innovate has long been lost, replaced with a reverence for the times when Humanity was the architect of its own destiny. No longer the master of its creations, the Cult Mechanicus is enslaved to the past. It maintains the glories of yesteryear with rite, dogma and edict instead of discernment and comprehension.

Even the theoretically simple process of activating a weapon is preceded by the application of ritual oils, the burning of sacred resins and the chanting of long and complex hymns. The skulls of the truly blessed are posthumously detached, fitted with antigrav generators, and cybernetically repurposed to fit new roles under the command of senior Tech-Priests.

They pulse with light when the owner chants his devotions, the strobing patterns inspiring strength in nearby war machines.

Some are simple staves of ancient wood and filigree, others contain electrocircuits that can awaken somnambulant robots with a single sharp tap. In this way, all who behold them are reminded that the Machine God has the power to create as well as destroy.

When roused to wrath their powerful claws flex, their rasping voxes emit praise-blurts to the glory of the Omnissiah, and their guns spit hot death into the enemy. Truly these machines are blessed, for unlike those warriors who bear the curse of flesh, the robots of the Cult Mechanicus harbour neither doubt nor weakness.

Should a robot be controlled by a Protector-pattern doctrina wafer, it will concentrate its efforts towards ranged combat, mowing down rank upon rank of the enemy with an accuracy a mere human could never hope to match. If the accompanying Tech-Priest wishes to change the behaviour of his charges — for instance to the assault-oriented Conqueror protocol — he must manually remove the first doctrina wafer and insert a new one in its place.

Many patterns of doctrina are in shorter supply than the robots themselves. Though there are dozens of robot clades and anatomies, each is entirely mechanical, and hence easier to maintain than the fusion of bio-matter and electronics that forms each doctrina wafer. Furthermore, whenever a maniple of robots finds itself in battle mode without a Datasmith, it will continue to prosecute its last doctrina protocol until it runs out of power — something that usually takes weeks of unbridled slaughter to achieve.

Such risks and limitations are willingly accepted by the Cult Mechanicus, for the act of hardwiring independent thought into a battle automaton is strictly forbidden. Who knows how many maniples the Legio Cybernetica could field if the ancient prohibition on artificial life was lifted?

Though the robots of the Legio Cybernetica once numbered enough to shatter entire alien empires, a great many have been lost to the ravages of time.

The secrets of their construction are all but forgotten. Because of this it takes a Tech-Priest of surpassing rank to sanction their use, and absurd lengths are taken to retrieve those that fall in action. Yet these stoic machines remain a common sight in the armies of the Cult Mechanicus. For a religious brotherhood that believes flesh to be weak and metal incorruptible, to wield such mighty war constructs is to command the angels of the Omnissiah himself. Such a gathering is a daunting sight, for it boasts a riot of cybernetic anatomies, and the monotonous cant that emanates from it plays upon the nerves like talons drawn down glass.

To witness an army of Tech-Priests marching to war is to share the vision of an insane prophet. And yet beneath the curling incense and the grotesquerie of nightmarish anatomies, there is a structure that spans from one forge world to the next. The Tech-Priest Dominus that commands each Cult Mechanicus congregation will typically call upon a body of battle servitors to protect him. Though these living artillery pieces are potent indeed, they are easily replaced and can be mustered in the thousands if necessary.

All forge worlds create these half-machine war constructs on a daily basis, their biohangars stacked with rank upon rank of dormant Kataphron servitors awaiting the binharic command to awaken.

Warhammer 40k - Codex - Adeptus Mechanicus.pdf

Their survival is of little import, and the Tech-Priests will expend them with no more thought than a Space Marine would expend a clip of bolter shells. When the use of these machines is sanctioned, they will usually be deployed en masse, organised into cohorts each consisting of four full strength maniples.

These lightningshrouded holy men trail after sacred machines in the manner of pilgrims and mendicants following the reliquaries of an Ecclesiarchal saint.

In times of war these priests will raise a great chorus of praise to the Omnissiah, their weapons buzzing with murderous energy. Every servitor, robot and priest has within him a subcutaneous electoo circuit that thrills with the glory of the Machine God, bolstering their strength when battle rages all around.

The Tech-Priests put the resultant boost in efficacy down to the inspiring effects of faith, forgetting that each syllable contains enough binharic cant to rouse even the basest servitor to a murderous wrath.

Truly it is said that praise to the Machine God lends the faithful might enough to prevail; those that witness the electric rapture of a Cult Mechanicus procession in full flow are lucky to survive. The forces available to a Tech-Priest Dominus are a reflection of his status in the labyrinthine hierarchy of the Cult Mechanicus.

The example below is just one of a thousand iterations. So vaunted is Mars that across the stars a hundred worlds have been terraformed and settled in exactly the same manner. Such planets are not pleasing to the eye, for the Adeptus Mechanicus has always prized efficiency and function over ephemeral concepts such as aesthetics or morality.

Like all cast in its image, its surface is covered with massive forge complexes, sprawling refineries, towering monuments to the glory of the machine and weapons shops that scrape the skies.

The Disciples of the Machine God and their allies are the only inhabitants of the Red Planet, for they will not tolerate any other organisation settling there for long. Aside from the legendary wars of the Horus Heresy, where the touch of Chaos permeated a full half of the Titan Legions and swept through the orders of the Tech-Priests, there have been no recorded conflicts on Mars that were not due to schisms and civil wars in their own ranks.

The massive orbital constructions that turn above the Martian equator are known collectively as the Ring of Iron. The gun-studded moon of Phobos is incorporated into the corona of surveying stations, defence networks, space fortresses and mining systems that constantly orbit the Red Planet.

Every day, craft from all over the Imperium visit the Ring to trade with or learn from the Cult Mechanicus, each soon lost in the largest man-made structure in the galaxy. Their genius was displayed anew when the planet was invaded by a splinter fleet of Hive Fleet Leviathan. By tracking the motions of their servant clades and controlling their activities via electromagnetic data-tethers, they waged their war without risking direct harm.

Such is the wonder of the Cant Mechanicus that their battle plans were enacted to the letter. Wherever the Tyranid swarms overcame their servitor armies, the Tech-Priests waited for the xenos predators to devour the biological components before sending servoskull swarms to carry the most vital of the remaining machine parts below the crust of the planet.

There they were installed into fresh recruits, and the next wave sent back up to the surface. These include binharic cant, Lingua Technis, hexamathic code, noospheric bleed and Novabyte, amongst many others. Few outside the Adeptus Mechanicus can comprehend these tongues, let alone reproduce them. Many Tech-Priests have their jaws and throats altered, the better to speak languages that were designed only for cogitators to use.

Furthermore, each language is replete with internal self-references and allusions to knowledge that remains unknown to those outside the order. Their use is forbidden by any not of the Cult Mechanicus. A lot of these languages have words and even entire grammatical structures missing, eroded by the entropy of millennia or corrupted by scrapcode.

They are sourced and re-imagined from alphabets, lexicons and tongues throughout history into an omnibet that only the Tech-Priests truly understand. This meta-language is the root of the sigils and icons that adorn the warriors and war machines of the Adeptus Mechanicus. More than that, it is the foundation of the battle cant they chant to empower their minions in times of war. Whenever a Black Crusade surges forth from the Eye of Terror, Agripinaa meets it with all the tremendous firepower at its disposal.

Upon the mindbending cog plateaus of Temporia, Cohorts Cybernetica and conclaves of Electro-Priests trade blasts of lightning with the mechadaemons of Warpsmith Valadrak. Here the might of the Adeptus Mechanicus is tested against a bleak reflection of its own manias and obsessions.

Perhaps it is not upon Cadia that the fate of Segmentum Obscurus will be decided, but in the Eye of Terror itself Dropships capable of transporting Titans berth next to sleek explorator ships designed to travel vast distances without resupply. The Explorators of the Fleet Mechanicus form something of a breed apart in the Cult Mechanicus, though in theory any Tech-Priest is free to join their ranks.

They undertake the Quest for Knowledge across the stars, seeking out undiscovered data, uncatalogued phenomena, the lost worlds of the Empyrean, forgotten archeotech hoards and unknown life forms. Research stations, pioneer ships and outposts settled far from the forge worlds are all likely to be manned by Explorators.

Depending on who you ask, they are intrepid and resourceful adventurers that delve in the unexplored reaches of the galaxy, or else madmen intent on dabbling with that which is best left alone. Though such Tech-Priests have found many of the greatest prizes in the Quest for Knowledge, countless Explorators have met with grisly deaths upon the hostile frontiers of the Imperium. In the halls of the forge worlds it is even whispered that, on several occasions, their ill-conceived prying has unleashed cataclysmic horrors on Mankind.

Such is their curiosity, they wage war against the alien races of the galaxy not to conquer, but to study. Their dangerous yearning for the war-tech of other races is often overlooked, for Stygies VIII provides a great deal of vital war materiel for the surrounding systems, and in these tempestuous times the Imperium cannot afford to lose it — even the High Lords of Terra have deemed its continued existence vital.

Within its yawning reliquary-halls, battles between Deathwatch Kill Teams and radical Tech-Priests are still a disturbingly frequent occurrence. There are those amongst the Stygian priesthood who have taken their obsession with xenos war-tech to another level entirely, breaching the ancient webway portals of nearby Vulcanis III and taking entire war processions into the labyrinth dimension of the Eldar. They seek nothing less than to find the Black Library, plunder its boundless riches of knowledge and return triumphant to Stygies VIII — even if they have to cut their way through Eldar Harlequins, Chaos Space Marines and worse to achieve their goal.

Clad in a body of gold, and wreathed in the firmament of the storm, the Lord of All Machines will stand in the midst of his people, and shall reign over all the dominion of Man. So great shall be the glory of his presence, that the sun shall hide his face in shame. However, since the Cult Mechanicus breached the strange portal atop Mount Laochan — and in doing so triggered a devastating invasion from migrating Donorian Fiends — the forge world has been subject to emergency relocation.

It now resides in a geometrically perfect network of space stations that crests the planet like a glittering diadem. Though the Cult Mechanicus does not make it widely known, the Graian Crown is capable of independent flight. The last time Graia attempted this, it was assaulted by an invasion fleet of Necron aircraft that soared up from the Laochan Gate and teleported unliving warriors directly onto the surface of the Graian Crown.

Only by sending massed Cohorts Cybernetica on magnetically-controlled space walks did the Graian Tech-Priests hold back the foe long enough to effect warp translation. Too obsessed with what can be created, they do not stop to consider whether it should be created in the first place. Grax descended, those days are long past.

The greenskins made planetfall upon Ryza in the hundreds of billions. That number soars and dives with every hour, defying even the ability of the Magi Logis to quantify it.

The Imperium has met the greenskin assault with over twenty Astra Militarum regiments fighting alongside Skitarii macroclades, Legio Cybernetica war cohorts, even Titan Legions, yet the Orks attack afresh with every new dawn. The TechPriests of Ryza have turned to more inventive measures: Above the polar metropolises, Ork fighter craft are harried by Onagers modified to crawl up the sheer hive walls.

Salvation teams reclaim fallen god-machines, piecing them back together with ritual and supplicant incense even as Ork mekaniaks resurrect their Gargants with little more than welding torches and foul language. Upon Ryza it is not attrition that will carry the day, but invention — a quality the Adeptus Mechanicus considers all but heretical.

Dominus Lycathrensis Bute pulled his cowl forward as the sky burned bright with the fires of engine war. In the strobing shadows of the basilica, a killclade of Sicarian Ruststalkers were slashing their way through a throng of orkoid warriors, but the mob of crude Ork dreadnoughts stamping across the plaza were as yet unengaged.

Bute gave a binharic blurt of irritation as he turned to the Kataphron Destroyers at his back.

He would very much like to conclude his duress experiments on orkoid flesh this day, but it seemed the Machine God had other work in mind. To his exasperation, the Kataphrons behind him still had yet to engage.

The sole exceptions are the legions of the Cult Mechanicus that purposefully keep the planet bare so their work can continue in blessed sterility. By their toil does the forge world thrive, imposing order and logic upon the worlds nearby. In M39 the Elucidan Schism saw hard-line Fulgurites shoot down a Corpuscarii congregation on a pilgrimage to Mars, claiming their wasteful ways would destroy the balance of the priesthood upon the Red Planet.

The resultant civil war raged for several hundred years, and the planet has been a lodestone for militant Electro-Priests ever since. Swooping through the skies towards his maniple was a winged brute of a monster soaked in blood.

Distracted, the Datasmith was nearly decapitated by a metres-long blade of slick black steel. Luckily he had recently set his Kastelans to Conqueror protocols, and the daemonic wielder was stamped into the dirt by a looming automaton. Aim for the eyes. Calculus Logi labour night and day to catalogue its history, though they disclose it not.

Only a handful of events are allowed to reach the annals of Imperial truth. The Fabricator General of Mars is given a permanent position on the galaxy-ruling council known as the High Lords of Terra.

During the manifestation which occurs every equinox, the disciples of the Omnissiah blast apart rank upon rank of red-skinned Daemons. The process is repeated for nine long years. Just as the Adeptus Mechanicus are compiling reports and preparing to withdraw, the sky above yawns wide and disgorges a rain of capering, whirling flame-daemons.

The ensuing battle rages for months, and when a new wave of blood-horrors bursts from the caves at the next equinox, the combined daemonic onslaught sees the Cult Mechanicus slain to a man. Aware of their mistake but unwilling to admit it, the Inquisition devises purge protocols that engage in an unseen battle with the self-replicating deletion-programs of the Cult Mechanicus.

Though this shadow conflict flares up into several planet-wrecking wars before fading into obscurity, it still rages in secret to this day. The horrific creature learns well of Humanity and its agents. Within a year it controls the populace of thirteen hundred planetary systems. The resultant heresy is ended by a concerted attack from the Legio Cybernetica and their Black Templar allies. Entire subsectors slide into barbarism without the light of the Emperor to guide them.

As the conflict grinds on, both sides are assailed by the feral packs of malfunctioning Servitors and burnt-out war machines that haunt the desert wastes. The war reaches a gory conclusion when the self-proclaimed Prophet of Cogs broadcasts a control-chorus that binds millions of long-abandoned machines to his cause. Appalled by the half-living cyberghouls he sets on his foes, both north and south unite to drive him from the face of the Red Planet.

Rumours persist that he haunts the Alpha Centauri System well into the 41st Millennium. The schism takes a heavy toll on the Adeptus Astartes, resulting in the death of dozens of companies and the excommunication of several Iron Hands clans. It takes over two millennia of desperate warfare before the Moirate doctrines are considered fully purged. Rogue Tech-Priests who view Humanity as an affront to the Machine God, the Apostles uncover artefacts lost in the Dark Age of Technology that allow the creation of supernovae from the hearts of living suns.

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