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COMPLETE SCOUNDREL PDF

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Complete Scoundrel () - Fair fights are for suckers. In a world filled with monsters Watermarked PDF. $ $ Fair fights are for. Complete Scoundrel: A Player's Guide to Trickery and Ingenuity is a supplemental rule book for .. Create a book · Download as PDF · Printable version. Complete cittadelmonte.info File history uploaded by Creator 5 years, 9 months ago. No preview is available for Complete cittadelmonte.info because its size exceeds.


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Dungeons & Dragons, D&D, Dungeon Master, d20, d20 System, WizarDs of the Coast, Player's Handbook, Dungeon Master's Guide, Monster Manual, Complete . Complete Scoundrel D - Ebook download as PDF File .pdf) or read book online. From publisher blurb: Fair fights are for suckers. In a world filled with monsters and villains, a little deception and boldness go a long way. You know how to take .

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Fair fights are for suckers. In a world filled with monsters and villains, a little deception and boldness go a long way. You know how to take advantage of every situation, and you don't mind getting your hands dirty. Take the gloves off? You never put them on! You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style.

For you, every new predicament is an opportunity in disguise, and with each sweet victory, your notoriety grows. That is how legends are made.

In addition to new feats, spells, items, and prestige classes, the Complete Scoundrel supplement presents new mechanics that put luck on your side and a special system of skill tricks that allow any character to play the part of a scoundrel. Tricky tactics aren't just for rogues anymore. The early books have it easy!

Feats, prestige classes, spells, and those early supplements still provide fun and useful player books that add substantially to the game.

Late in a game's cycle, however, all the easy territory has been claimed. That's the point when we're happy to see books like Complete Scoundrel: Wesley Schneider, with additional design by Robert J. Trickery and Ingenuity, Indeed. Customers anticipated that this would be a direct follow-up to Complete Adventurer , with all the game material directly targeted toward rogues, bards, and other skill-focused variant classes.

The authors decided to avoid that predictable trap, though, and aimed a little higher. Complete Scoundrel introduces the concept of skill "tricks," similar to feats in terms of mechanics but relying on skills.

Skill tricks allow skill-based heroes to really shine, and are gained by expending 2 skill points per trick - enough of a cost to make them a serious investment for warrior-types, but fairly simple for rogues, bards, and Intelligence-based classes to obtain. Skill tricks are broken into four categories: Interaction , which works with interpersonal skills such as Bluff, Diplomacy, and Intimidation; Manipulation, using Dexterity-based skills; Mental, most useful for spellcasters; and Movement.

It's a nice implementation of a new feature. Tricks provide mild power inflation of a type that applies to every character although favoring high-skill classes , and they're chock full of flavor.

The Old Standards. There are the standard features of a Complete book here as well. You'll find some information about making a scoundrel, some ideas for those acrobatic scoundrels out there, the master of mask prestige class, a list of new feats along with three feat you use in your game, information about skill tricks, and details about the organization called the Blind Tower. Its hundreds of etched demonic faces leered at her.

ESP Gaming / Complete cittadelmonte.info

That's your job. Deal with it," prodded Regdar, his armor clanking as he shifted impatiently. It's not locked like that. Hennet, you want to give this one a try? Stepping in front of Lidda and gesturing his companions back, Hennet flamboyantly produced a wand, a flimsy thing little more than a gnarled twig.

He closed his eyes and concentrated for a moment to summon the power inherent in his blood, then focused on the wand.

A silent wave of blue sparks washed over the evil-looking door, but as they struck its surface they vanished like rain upon warm stone. He turned back, skirting past the fighter. Disbelieving eyes turned toward the brightly dressed bard.

Complete Scoundrel D

With his hands stretched out ahead of him, the gnome forced his way past his doubtful companions. He tossed Lidda a jaunty smirk and a quick raise of his eyebrows as he met her level gaze. The others stepped back as he put his back between them and the door. The gnome reached into his cloak for a split second, then pressed his hands against the door and began whispering slowly, ominously. Regdar glanced at Hennet, who arched an eyebrow dubiously.

Their misgivings quickly gave way to surprise, though, as a loud creaking echoed through the web-strewn hall.

The heavy door swung inward at the gnome's push. As his companions passed by cautiously, Hennet fixed the gnome with a sidelong look. Gimble hung back a moment. Dark Sun: Shattered Lands Dark Sun: Wake of the Ravager Dark Sun Online: Crimson Sands. Strahd's Possession Ravenloft: Warriors of Ravenloft. Slayer DeathKeep Al-Qadim: The Genie's Curse Birthright: The Gorgon's Alliance Planescape: Retrieved from " https: Hidden categories: Articles needing additional references from May All articles needing additional references Pages to import images to Wikidata Articles to be expanded from January All articles to be expanded Articles with empty sections from January All articles with empty sections Articles using small message boxes All stub articles.

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Complete Scoundrel.pdf

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