MISTBORN ALLOY OF LAW PDF
We are very excited to offer this excerpt from Brandon Sanderson's fourth and latest Mistborn novel, The Alloy of Law, out November 8th from. The Alloy of Law: A Mistborn Novel (Mistborn series) by Brandon Sanderson. Read online, or download in DRM-free EPUB format. Mistborn RPG — Alloy of Law - Ebook download as PDF File .pdf), Text File .txt) or read book online. Mistborn RPG.
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The Alloy of Law: A Mistborn Novel. Home · The Alloy Physics: A Comprehensive Reference Experiments on the Electrical Conduction of a Hydrogen Alloy. Alloy of Law is a core supplement for the Mistborn Adventure Game, letting Magic of The Alloy of Law era, including updates for all three Metallic Arts and rules. Brandon Sanderson – The Final Empire (Mistborn, #1) (epub, Brandon Sanderson – The Alloy of Law (Mistborn: The Alloy Era, #1) (epub.
From 1 New York Times bestselling author Brandon Sanderson, the Mistborn series is a heist story of political intrigue and magical, martial-arts action. Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds. Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.
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Leave a Reply Cancel reply Enter your comment here Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice. One such is Waxillium Ladrian, a rare Twinborn, who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will.
After twenty years in the Roughs, Wax has been forced by family tragedy to return to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.
We have found our treasure after all. And so. I believe my task to be the more difficult of the two. It was then that I noticed something. The survivors of that apocalypse became the Originators. Harmony used the moment of this Final Ascension to correct the catastrophic mistakes made by the Lord Ruler a thousand years before. He created a region of bountiful land. This fresh start is known by modern Scadrians as the Origin.
He made what few souls still lived — skaa. Then he set them free to rebuild what a thousand years of darkness and terror had destroyed. He set the planet back in its proper or- bit. Draw- ing deeply from his knowledge of the beliefs and histories of the past. Spoilers for the original tril- ogy abound.
He rejuvenated the land and restored many plants and animals that had gone extinct. Three centuries ago. Men and women with the amazing powers of Allomancy and Feruchemy no longer need to live in secret. They were under the leadership of Spook — now known as the Lord Mistborn — who also made Vin. Things once lost — faith.
Nobles with names like Ladrian. Based on the novel of the same name by Brandon Sanderson. The destiny of people of all stripes and species was determined not just by the circumstances of their birth. The great metropolis of Elendel is the center of the civilized world and the seat of government.
Welcome to Alloy of Law. So pull on your chaps. The citizens of Scadrial make their living as craftsmen. Scadrial today is a much more modern and familiar world. Please Note: As a supplement. Twin- born. This section features lots of background information and is most useful for the Narrator page The Reforged World provides a wealth of information on the world. Alloy of Law is divided into three books: Adventures in the Alloy of Law Era is designed primarily for player characters.
Koloss tribes — though freed from the will of the dark god Ruin — still prowl the remote plains. Gone is the systematic repression of technological and intellectual progress. As darkness falls. Gone are the red skies. A great and untamed wilderness surrounds the cities. Yet despite these changes. And secrets are still dangerous. Men with power still scheme and betray. A lucky few can still harness the powers of Allomancy or Feruchemy — sometimes both. Gone are the Lord Ruler.
Mysterious shapeshifters known as the Faceless Immortals still inhabit the dreams of children. Those wishing to journey beyond the mountains have two basic options: Three mountain ranges surround the Basin. Much more in- depth information and detail is explored throughout the rest of this book.
The Basin was the nursery for the infant society of the Originators. Two seas. Harmony was able to do away with many of the natural features the Lord Ruler had created to keep the planet from dying: The Basin is described in more detail in Book 3.
The Channeral Range sits in the northwest. Both lead into the Roughs beyond the mountains. Chapters see pages Other cities have advanced along similar lines: The following is an overview of the changes. More details about this new land and its secrets can be found in Book 3.
Amongst the fertile farmland. These changes — though they might seem small — have fundamentally shifted the way modern Scadrians live. The Basin is a land of plenty. Chief among them is Elendel. Chapter 3 see page Blessed with an industrious population and abundant resources.
The Reforged World. After moving Scadrial into a better cos- mic location. All three mountain ranges offer abundant mineral resources. The Irongate River — a massive waterway origi- nating in the Faleast Mountains — cuts the Basin neatly in two.
Rain rarely falls here, and crops only grow through a lot of hard work and careful tending — but for the industrious and unscrupulous, there are fortunes to be found as well. Out of this rugged landscape, several communities and townships have sprung up, often without law enforcement or any semblance of government. The line between good men and bad is often drawn in the thinnest of terms out in the Roughs, and sometimes it vanishes entirely.
But even this imperfect place, dominated by petty desires and the great evils that spring from them, carries the potential for great futures and even greater heroism. More on the Roughs and many of these townships can be found in Book 3, Chapter 4 see page These uncharted lands — ranging from the peaks of the mountains to the expanses of the seas — are filled with strange and dangerous beasts both real and imagined, and only the bravest and most fool- hardy of Scadrians have dared to discover their secrets.
Greater details on these strange frontiers and their denizens are in Book 3, Chapter 5 see page All peo- ple are free to come together as they choose, be it through religious belief, business interests, shared politics, romantic entanglement, or ideas.
While not everything is as good as it could be — prejudice and misunderstanding are still part of human nature — things are far better for modern Scadrians than they have ever been before. Beyond this overview, you can learn more about modern society in Book 3, Chapter 6 see page Those who survived the. Together, the Originators founded cities, engaged in trade, and established new forms of government to rule their population. The fertility of the Basin limited the need to compete for resources, but some power hungry leaders saw the remade world as a chance to start a new empire, while others allowed festering resentments and perceived slights to boil over into open hostility.
Conflicts flared throughout the first century of the new era, as growing city-states jockeyed for position and supremacy. They eventually settled into the system that now stands: Commerce tri- umphed over territoriality. A complex series of treaties and agreements bound the cities together, creating stability and allowing technological advancement to flourish.
By and large, the squabbles and attacks that defined the early years have vanished. With peace and prosperity came the need to explore this brave new world, particularly the Roughs beyond the great mountain ranges. Most of the hardy pio- neers who first ventured there were never heard from again, but gradually more settlers arrived.
Towns sprang up, railway lines appeared, and real government began to claim small areas from the gangs and bandits who previously ruled.
Today, Scadrial has settled into a largely stable society, with an acknowl- edged social order, economy, and territory. Conflict erupts over resources, class strife, and economic disputes from time to time, but for modern citizens, history — and their future — is what they choose to make of it.
More chronicles of the history of Scadrial can be found in Book 3, Chapter 6 see page The Ascended Warrior, the Lady Heir: Vin The Counselor of Gods: Breeze The Hero of Ages, Harmony: Sazed The Last Emperor: Elend Venture The Lord Mistborn: Kelsier The World of Ash: The Final Empire era of Scadrial.
As in the days before the Collapse, it is they who by and large control land, busi- ness, and wealth, and thus the reins of power.
But the nobility of the modern day is a far cry from what it was in the time of the Lord Ruler. While many famous Houses from the pre-Origin days managed to survive into modern times, their prestige is no longer simply an extension of legal, genetic, and magical superiority.
Nor is the power of Allomancy exclu- sively their birthright — in fact, magical ability is a vital part of all levels of society see page Though their positions afford them great comfort and means, nobles are subject to the same laws as common folk — the times of tormenting weaker people, or each other, with impunity are over… for the most part.
Despite the necessities of realpolitik, not all nobles are selfish. Many of them understand their obligation to society, with thousands of workers and others of the underclass dependent upon their actions. Many more believe that their station offers opportunities to improve soci- ety, and a tradition of patronage for prom- ising artisans, engineers, and craftspeople has become a widespread phenomenon.
The Alloy of Law: A Mistborn Novel
This new space for opportunity has allowed those with skill and ambition to raise themselves up, far beyond the dreams of their skaa forbears. Craftspeo- ple, entrepreneurs, inventors, and merchants have become the engine driving. At the same time, the freedom of expression enjoyed by clergy, scholars, and artists has allowed them to explore new ways of thinking and build a more progressive and just society.
With this prosperity comes wealth and comfort; these innova- tors make up a new middle class that enjoys the rewards of their hard work in a way never afforded to the skaa. More importantly, the success of the growing middle class has allowed them to challenge the traditional roles of the nobility.
Many city councils now offer seats to the representatives of various trade unions, while some individuals become powerful enough to claim seats on the council through their own influ- ence. Some even more ambitious personalities seek loftier goals, hoping to use their success to found new noble Houses and catapult themselves far beyond their birth. Such aspirations do not go unnoticed by established Houses, and more than one such enthusiastic commoner have found their reputations and livelihoods quickly and brutally under assault by those who seek to maintain the status quo.
The growing gaps between rich and poor, powerful and powerless have swallowed up many common folk who find the ide- als put forth in the Words of Founding slowly going by the wayside. Those born with little money and few prospects must toil in mills, factories, and farms for a pittance, often living crammed in the teeming and crime- infested slums of the cities.
For many of these poor souls, the easi- est way out is to join the bandit gangs preying upon people like themselves, or to scrape to- gether enough money for a ticket to the Roughs and a fresh start.
Nevertheless, even the most des- titute and desperate citizens live lives far richer and safer than those of the skaa who preceded them. These enterprising folk come from all walks of life: Here are some common words and phrases from this period:.
Bad alloy: What binds them all together is a spirit of independence, ingenuity to make do without help, and the toughness to carve out their own destiny. Life in the Roughs is dangerous, under perpetual threat by wild animals, drought, bandits, koloss, and disease, and all the Roughs folk have is each other, for better or worse. For those strong and smart and resolved enough, however, the Roughs offer a unique opportunity to forge their own paths as they see fit. From those meager few, Terris culture has become stronger than it has ever been, now both fully accepted by, and integrated with, everyday society.
The thought of gelded Terrismen living in absolute servitude to the nobility is now a distant and unpleasant memory; today, Terrisfolk ply their trade as scholars, advisors, spiritual guides, and servants — as they have done since the days before the Origin — as well as farmers, craftspeople, artists, politicians, and constables. The influence of Terris culture can be seen everywhere: The mountains and hills surrounding the Basin are filled with small Terris en- claves, where more insular Terrisfolk choose to keep to the old ways far from the cities.
Marriages between Terris and those of non-Terris descent still remain an uncommon occurrence, though the trend is gradually shifting as more and more Terris youth seek adventure and fortune among the greater Scadrian society. More information on these enclaves can be found in Book 3, Chapter 5 see page Those that sheltered with the last vestiges of humanity during the Final Ascension survived to see the rebirth of the world, but mysteriously disappeared shortly thereafter.
Many of their fellow Originators thought the kandra might have died off, but there are rumored sightings of these strange creatures even today. Modern folk call. Chapter 8 see page Most koloss-blooded live their entire lives in the tribes.
An encounter with a Faceless Immortal is exceedingly rare in the modern day. Many more secrets about the kandra can be found in Book 3. Harmony made them true-breeding to give them a chance at a more normal life.
More information on the koloss. Most currency is issued from the Central Bank of Elendel. Some rare koloss-blooded can even inherit the power of Allomancy or Feruchemy. Industrialization is now widespread. Pure metal bullion. Those born to koloss parents. Chapter 6 see page and Book 3. The koloss now live in tribes. Most of the koloss hordes the Lord Ruler used as terror troops were slain by Elend during the Final Ascension.
In the three centuries since. Most cities in the Basin have paved or cobblestone streets. In the cities. Enterprising engineers have also developed new tools for augmenting Allomantic powers such as glid- ing wings for granting Coinshots limited flight. Much more information on technology and its impact on modern Scadrial can be found in Book 1.
Most people can travel cheaply and comparatively safely whenever they wish. Homes are heated and dry. During the days of the Final Empire. New inventions such as the phonograph. Chapter 4 see page Revolv- ers and repeating rifles are now common- place. But with the absence of a vastly unfair social system.
The average citizen has reaped the fruits of these advance- ments. With mass production of goods now common. Factories have recently moved to automa- tion of many tasks. Horseless carriages and automo- biles are new and exciting inven- tions that herald the promise of a bright future. Beyond mundane technologies.
In the cit- ies. The diligent efforts of Terrisfolk across the globe — acting in secret and often at great risk to their own lives — preserved the tenets of some of these religions. The lawkeepers and their operations are explained in greater detail in Book 3. Unlike constables. In Elendel and other larger Basin cities. Some less charitable individuals are scarcely more than bounty hunters.
In the Roughs. The Church of the Survivor enshrines the words.
Mistborn RPG — Alloy of Law
Countless beliefs were ruthlessly snuffed out. Political leaders are always on the lookout for Rioters and Soothers lurking at the edges of campaign rallies and protests.
Copper-tapping clerical workers. Nearly all metalborn are either Mistings. Lurcher bodyguards. The Path arose from the teachings of Harmony. Many busi- ness ventures depend upon Coinshot couriers. Some can use both. For example. The Originators included Allomancers. The upside of these changes is that the Metallic Arts are now available to people at all levels of society.
While their terrifying reputation has diminished somewhat along with popular fear of the mists. Chapter 7 see page Aside from these more exotic beasts of the bygone world. Pewter-using laborers. These faiths are described in detail in Book 3. Mistwraiths also have a place in the new world. Mountain cats. Other faithful may cleave to the ancient dog- mas of Trellagism. But magic has definitely changed in the last years. The Mistborn and Keepers.
The fact that a poor man is as likely as a noble to discover magical talents has provided new opportunity for those willing to use those gifts to raise themselves up and achieve great things. An Aluminum-framed pistol is worth more to a gunslinger than chest full of gold — because who wants to burn Gold?
One metal has been lost in the transition from the old world to the new — Atium. Nicrosil and Chromium. Duralumin-tapping salesmen use their powers of connection to close deals. Atium nuggets were the body of the dark god Ruin. The most prominent and important discoveries have been of the temporal metals Bendalloy and Cadmium. The following is a quick summary of the changes.
This metal was thought to be of little use during the Final Em- pire era. Feruchemy is in the midst of a golden age. Chapter 2 see page More in-depth details can be found in Book 2 see page But would Harmony really take something away from the world.
Over the centuries. The discovery of new Allomantic metals has affected the landscape of Fer- uchemy as well. Ferrings are nearly as numerous as Allomancers. Bronze-burning constables seek out rogue Misting criminals. University students seek out Slider study partners to squeeze in a little more practice time before the big exam.
Metals known as the Enhancement Metals in Allomancy — Aluminum. A great deal more information on Twin- born and Compounding can be found in Book 2. Du- ralumin. For instance. Feruchemical scholars are still exploring the applications and consequences of these abilities.
The Canton of Inquisition bent their dark will towards eliminating all known Feruchemists and skaa Allomancers. A deeper exploration of modern Feruchemy is available starting in Book 2. Though not as broadly capable as their Mistborn or Keeper forbears.
With practice. Compounding allows a Twinborn to draw far more power from the burnt metalmind. This is not to say that Hemalurgy is definitely gone. You can learn more about Hemalurgy in Book 2. Harmony help those who find them. Chapter 5 see page He- malurgic spikes can still be found in the bodies of full koloss and the Faceless Immortals.
And as with any mystery.
Harmony said nothing of the art in the Words of Founding. In time. They can be used as pre-gen- erated characters to start off a cam- paign. This chapter gives the stories behind the eight members of the Dust-Eaters Crew. From their solid reputation for working in the Roughs. A few lawkeepers and idealists keep on working for good. Those that can help prevent what happened to you and your family by hav- ing their power amplified through your gift.
But that was before. You bothered no one and were bothered by no one. It became your obsession. They had a plan. Your days were otherwise quiet and simple and happy — that is. Permission granted to photocopy for personal use only. He spoke of the Lord Mistborn and his survival of the flames. You minded your own business. You respect the focus of Parnell and disdain the gray morality of Janella and Grinnel. The doctor who tended your wounds spoke of the Survivor and his resilience even after death.
After your family was dead. They tortured your family in front of you and held you for days telling you their plan and your role in it. You had happi- ness. You became a preacher of the Church of the Survivor. You helped your neighbors when needed and served the community when asked.
A fledgling business in one of the more civilized areas of the Roughs. This is the new life you have chosen by surviving. You saw the world in a new light. A family. That was decades ago. You embraced your ability and took it as your calling.
Mistborn Series and The Alloy Era Series by Brandon Sanderson (epub)
Because you were a woman. As a compounding Twinborn. Perhaps if she puts it in print. Seeing new places. It was a hard life in the Roughs.
Your parents treated you with cold con- tempt. A lifetime of stifling culture freed your wild side. That is. You could drink and gamble with abandon. Your parents saw you as an asset to barter off: You now make your living as a long-range scout: You specialize in tracking fugitives. Because you were young. He knows your nightmares and has never once judged you for them. When you got a little older. Grinnel saves lives. He taught you how to construct guns from the ground up and filled your head with a lot of nonsense about the craft being separate from what your creations did.
While working with him. You were making a name for yourself. It was a nice story. They were bril- liant weapons. He invited you along to a crime scene. The kids? They might have lived if you were just a little worse at your job. You left Elendel that week. Some of them took a bit more interest when you were a teen and demonstrated that you were Twinborn.
Then you set out after the bandits. Your family gave you tutors and a good education. When you were nine. You sold your possessions. You have pleasant memories of your mother. You helped her as best you could. When you came of age.
In the meantime. At the end of six months. Maybe then your grandfather and cousins will look upon you as an equal. You eventually found her sick and impoverished. Along the way you learned to like the money.
You have to keep a close watch over Sperry. Your first memory is of your mother. Maedra tickles you. Maybe this time. You win at any game of chance man or god has yet invented.
You only survived the shooting because of years of stored luck…and Sperry. Why bother? Close your eyes. He saw you for what you were and got you out of there.
You played a game of cards. Then she boarded a train. She was a fifth generation Archivist and before she died. So you keep your abilities secret…aside from the chronic forgetfulness. You get along well with the Crew. Anders is quite fond of you.
When it came time to choose your path. Your parents were both educators. So now you adventure. If anyone in the Crew knows. Papa said you got that from Mama. Years ago. You have an uneasy respect for what Anders does. Your degree is some words on a piece of paper.
Even in the Roughs. Harmony seemed to have paved your way through university. But Harmony help her if she asks to play with your sword again — even you can only take so much.
So you went. You may shepherd other koloss-blooded some day. She told you to reject your spikes and instead go to school. That pain eats at you. She gave you an earring and a wad of notes. You know your people need another path — one of education.
Yours is the blood of chiefs. Aside from Grinnel keeping you true as titanium. A little push and pull here and there. You were skeptical at first. Plus Grinnel covers for you and keeps you as honest as he can. Your pappy was the greatest grifter anywhere out in the Roughs and half the city besides. The Crew trusts you because they sort of have to.
It was Grinnel who melted it down and forged it — you were too good at what you do.
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