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Understand the fundamentals of C programming and get started with coding from ground up in an engaging and practical manner. Artificial Intelligence. Data Analysis. Deep Learning. Graphics Programming. Internet of Things.
Myself a software architect and engineer with over 20 years of industrial experience. Paperback Verified Purchase. Explains how to use Three. The book assumes basic programming knowledge and some experience with using other CAD or 3D scene composition software, but nothing conceptually complex.
While it is possible to just "jump in" sans book using the example code at threejs. Rather than just assume everyone uses Chrome on a desktop, the author first shows how to do the basic but vital task of enabling WebGL on some of the older but not uncommon browsers. This seemingly trivial task had eluded me the better part of an afternoon with an older version of Firefox and of Safari; his instructions made the task as easy as it should have been.
The examples with downloadable source code presented in chapters follow a logical progression, starting with wireframe rendering of a sphere and cube, then gradually adding more effects and capabilities.
This logical evolution with working example code made it much easier for me to pick up the basics of three. Although once I had a better handle on how to use three. Chapter 4 introduces custom materials with different surface characteristics, and Chapter 5 gives examples of predefined geometries obviating the need for creating large detailed triangle mesh models if a pre-defined geometry can suffice. Later chapters touch on more complicated topics, including creating custom textures and shaders, smooth camera motion, adding physical constraints, and importing models created in other 3D systems.
This is not a reference manual as much as a well-narrated tour guide to accelerate learning and understanding of WebGL in the context of three.
I purchased the eBook as much for the working demo code and examples as I did for the expository prose, and feel it was good value for the money. Whether you're a front end developer working on designing a better experience for your clients through animations, or a data scientist looking to show graphs that highlight your findings in a more professional and creative way, you can be sure this is the book for you.
The book at first seems very fast paced and hand on, however the author goes more in depth in the upcoming chapters and wraps up with an actual real life project. If you want to try out three. See all 13 reviews. Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers.
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Book Site. Learning Three. Title Learning Three. English ISBN Book Description Three.
About the Authors Jos Dirksen has worked as a software developer and architect for more than a decade. Reviews, Ratings, and Recommendations: